MaestroSorrow

Age/Gender: 22, Male
Location: Toronto/Ontario
Job: Student

It's been one hell of a ride guys, but it's time for me to leave. I will still be looking at my inbox, if you want me to look at songs, I will check back every once in a while. Take care Newgrounds! full_metal_slashemist@hotmail.com AIM: MaestroSorrow

Newgrounds Stats

Sign-Up Date:
1/5/06

Level: 10
Aura: Light

Rank: Civilian
Blams: 30
Saves: 26
Rank #: 80,314

Whistle Status: Normal

Exp. Points: 900 / 1,110
Exp. Rank #: 40,901
Voting Pow.: 5.17 votes

BBS Posts: 756 (0.53 per day)
Flash Reviews: 39
Music Reviews: 727
Trophies: 0
Stickers: 0

All Flash Reviews

39 Reviews | 9 w/ Responses

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Score: 9
Twilight Valkyrie

"Awesome"

submission: Twilight Valkyrie
date: July 1, 2006

its a very very fun game to play, here's a few ideas to help make it better.

I think you should remove these "miss" things entirely. Having to blow up after a certain number of ships fly by is NO fun, especially since when you respawn you are for a few seconds invisible (not on screen), and so many ships get past you at that time.

You don't lose a life when you kerplode because of misses, I don't know if it was intentional (I sure hope it was, cuz I don't think I could fight the last boss if it wasn't), but again, definatly remove this whole aspect. If you do keep it, keep it merely for score sake. This especially rings true when you overheat your weapons, this is a gauranteed "blow up" situation, as at least 30 ships fly by you by the time you cool down.

The whole level up thing was really well thought. After you reach a certain score interval, you're ship levels up with new equipment, and new enemies come in. I enjoyed the enemies, pretty neat variety you got going on.

Definatly change the shoot buttons to Z, X, C, or something very close by. I kept forgetting ctrl was the blue shot, and shift the normal shot.

Very spectacular graphics, loved it all.

Aside from other upgrades other then shield and heat, nothing else to add.

Very well done.

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Score: 10
Goodbye MaestroSorrow

"Hey Dj-SilenT-HunteR"

date: June 26, 2006

Hey SilenT.

You have no idea how much this moved me. Above everything though, I am glad that I was able to help you in some way. You have serious potential as a musician, I insist you keep at it, you can get there, you have the heart and talent.

BTW, can I have the picture with the "M" and MaestroSorrow below it? If you do not mind, I would like to use that for my CD cover, for the demo CD I will pass around.

Thank you Dj-SilenT-HunteR once again, words simply fail me.

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Score: 10
Kingdom Fire Demo

"awesome game man."

submission: Kingdom Fire Demo
date: April 2, 2006

Love RPGs, and I really like your engine.

Can't wait for the future instalment ^^!

Author's Response:

Thanks a lot Maestro! I'll get working on the update soon. I'm glad you liked it.

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Score: 10
Lessons In Life 3

"Teh Awesome"

submission: Lessons In Life 3
date: March 28, 2006

Priceless!

Never again shall I eat eggs, or trust doctors!

Also really liked the animation, really great stuff PiePie ^^.

Author's Response:

thanks a lot it was I and Ljcoffee who made this so give credit to him too!

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Score: 10
Turret Defense

"Great stuff"

submission: Turret Defense
date: March 24, 2006

it was extremely enjoyable, however I hated the fact that when you died, you had to start from scratch, rather then from the level you lost at. Level 1 took long enough to complete, then those speeding bikes at level 2 just wiped me out X_x... shouldn't have bought that powerplant right away...

still 5/5 from me ^^.

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Score: 7
Bagel Collab 0000003

"Neat"

date: March 20, 2006

You're guys intro never fails to scare the crap out of me. I know its coming, yet it ALWAYS works >_<.

This one, I really liked the monkey getting pelted by bagels, that served to put a smile on my face ^^.

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Score: 10
Lost Art of Story Telling

"Good stuff"

date: March 18, 2006

I had so many shivers run down my spine as this story went by... simply amazing.

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Score: 7
Bagel Collab 0000001

"Good, but please don't steal tunes."

date: March 17, 2006

Please, if you are going to use my song, credit me for it.

-Messiah-, I am glad you found my song Flying Unmatched, short loop good enough to use, but I am rather irratated by the fact you felt the need to not credit me.

Enough with that, I did however find the idea of this bagel club rather amusing ^^. The intro was a tad strange, crazy face kerploding to front my face X_x (yes bad teh grammar makes Engrish grood).

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Score: 9
Flash Project

"good stuff"

submission: Flash Project
date: March 8, 2006

Really liked the animations, especially the second one.

I think you should work on the explosions though. Way cool, keep them coming.

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Score: 9
Runaway Kart

"quite enjoyable."

submission: Runaway Kart
date: March 7, 2006

I love games like this, my whole life of dodging things have finally come useful.

A few suggestions.

Whoever designed the castle insides, are the craziest people ever! Who builds 400 towers at random will!? Heh, I know this was just randomly generated obstacles as you move along, but I would have liked to see some hardcoded obstacles, like in the castles, near the end, why not have like a wall of the towers on both sides you know.

I would have liked to see the soldiers move a tad, maybe even jump in front of you (they said stop right, so DAMN IT BOYS, STOP HER!)

Finished it in both modes, enjoyed it. Good job Den.

Author's Response:

Unfortunately CPU restrictions disallowed any sprite animation - CTRL-ALT-DEL and watch the TaskManager while you're playing, and you'll see what I mean.

Could possibly have had more varied sprites I suppose, if I ever make a v2 of this (which I won't) I'll consider adding more LOL

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